Disney Toybox action figures Are go

Fans of the action-adventure video game Disney Infinity were saddened when the game was discontinued last year. The unique game pieces were cherished figures that fans loved and collected. Now the designs live on, as Disney has released a new line of action figures called Toybox, based on those beloved Disney Infinity designs.

The Toybox action figures are five inches high and designed for real world play with 14 points of articulation. The first release of the series includes characters from Disney’s main brands, Pixar, Marvel, and Lucasfilm. Pixar fans will be pleased to see their favorite Toy Story toys represented with Woody, Buzz Lightyear, and Jessie figures. The Marvel Toybox collection contains three of Earth’s Mightiest Heroes: Thor, Iron Man, and Hulk–who comes with a bent pipe for swinging and smashing.

The Star Wars collection includes characters from The Force Awakens: Rey, Kylo Ren, and a First Order stormtrooper—a figure which never got a release under Disney Infinity—but thanks to Toybox we get to see what could have been.

The name Toybox most likely originated from the Toy Box mode gameplay on Disney Infinity, which allowed players to mix and match characters in their own worlds, creating their own unique game. Here the idea is the same, as each figure comes with a signature accessory and an integrated universal hand grip; that means those accessories can be swapped between characters. So if you’ve always wanted Buzz Lightyear to carry a lightsaber, you’re in luck! The world is yours to create.

With these designs getting a second life, it’s hopeful that Disney will be introducing brand new figures that never got a chance to be developed for Infinity. This is just the first wave of characters for Toybox, and with new figures planned for release each month, you can be sure that toys from upcoming Pixar, Marvel, and Star Wars films should be making their debuts soon.

Get a closer look at the figures in the gallery below. The Toybox figures are now available exclusively at Disney stores and shopdisney.com

This news story’s was originally posted here

How Disney Infinity Characters Are made

We found this interesting article written by Business Insider about the process of how Disney infinity characters get turned into toys for its popular video game.

But they didn’t always look this way. It takes a lot of collaboration between the filmmakers and the “Disney Infinity” team, led by vice president of art development Jeff Bunker, to bring them to life.

Bunker, who has been in the video game industry for two decades, has been at the helm of “Infinity” since the toy-to-life game launched back in August 2013. He’s overseen the creation of over 100 Infinity characters ranging from Marvel’s Avengers to Kylo Ren and Rey in “Star Wars: The Force Awakens.”

Work on the “Zootopia” lead characters began over a year ago. Bunker tells Tech Insider the process of bringing them from the big screen to a real-life toy and an in-game character is not as simple as looking at each one and recreating it for the game. Each character adheres to an “Infinity” art style.

 judy and nick zootopiaDisney infinity characters
Judy and Nick in a scene from “Zootopia.”Disney
As many as 20 people worked to create both the physical toy figurine and in-game characters for Nick and Judy. Six or seven individuals create concept artwork and sculptures. A team of engineers made up of another four to five people prep the sculptures for manufacturing. While the physical toys are configured, a team consisting of a game designer, animators, and programmers work to implement the animation into the game.

But before any concept art is made for any character, the team starts out doing a lot of research.

“If we’re doing an older vault character – or classic character – we’ll just watch their past film and really get steeped in their personality and understand how they move,” explains Bunker of the research process. “If it’s a new character, we just get as much reference as we can from the filmmakers and talk to them a lot about what their vision is for what the character will be.”

And that’s exactly what the design team did for “Zootopia” working with filmmakers Rich Moore and Byron Howard throughout the entire process.



“We find the most appealing caricature that captures the essence of that character. When we get something that we really like, we send that back to the filmmakers and we get their feedback,” says Bunker. “In a movie like ‘Zootopia’ we haven’t seen that film before because it’s not made yet, so we have to depend on them [the Disney animators] to share with us what the personality is and how that character moves and how that character may pose for the figure. We’re very dependent on them to guide us.”

When they get a look down – Bunker says they can go back and forth awhile going over designs – concept artists start creating 2D concepts of what Nick and Judy will look like. Afterwards, that concept is sent to 3D modelers who sculpt the characters.

judy nick sculptures infinity
Sculptures of Judy and Nick shared with Tech Insider. Sketches for the figurines surround them.Courtesy Disney Infinity.

Disney infinity characters Rabbit

Disney’s next animated movie, “Zootopia,”

 

You’ve probably seen the trailers, or at least the one with an overly eager rabbit slowly getting frustrated by the pronounced sluggishness of a sloth at the DMV.

sloth zootopia
Disney
By the time the film arrives in theaters, there will be countless pieces of merchandise tie-ins from stuffed animals to action figures. Among those toys will be figures of Nick Wilde and Judy Hopps, the two lead characters of the new film, for Disney’s popular video game franchise “Disney Infinity.”

judy nick infinity
Here’s what the finished “Disney Infinity” characters look like for Nick and Judy.Kirsten Acuna/Tech Insider
But they didn’t always look this way. It takes a lot of collaboration between the filmmakers and the “Disney Infinity” team, led by vice president of art development Jeff Bunker, to bring them to life.

Bunker, who has been in the video game industry for two decades, has been at the helm of “Infinity” since the toy-to-life game launched back in August 2013. He’s overseen the creation of over 100 Infinity characters ranging from Marvel’s Avengers to Kylo Ren and Rey in “Star Wars: The Force Awakens.”

Work on the “Zootopia” lead characters began over a year ago. Bunker tells Tech Insider the process of bringing them from the big screen to a real-life toy and an in-game character is not as simple as looking at each one and recreating it for the game. Each character adheres to an “Infinity” art style.

Judy and Nick in a scene from “Zootopia.”Disney
As many as 20 people worked to create both the physical toy figurine and in-game characters for Nick and Judy. Six or seven individuals create concept artwork and sculptures. A team of engineers made up of another four to five people prep the sculptures for manufacturing. While the physical toys are configured, a team consisting of a game designer, animators, and programmers work to implement the animation into the game.

But before any concept art is made for any character, the team starts out doing a lot of research.

“If we’re doing an older vault character – or classic character – we’ll just watch their past film and really get steeped in their personality and understand how they move,” explains Bunker of the research process. “If it’s a new character, we just get as much reference as we can from the filmmakers and talk to them a lot about what their vision is for what the character will be.”

And that’s exactly what the design team did for “Zootopia” working with filmmakers Rich Moore and Byron Howard throughout the entire process.

“We find the most appealing caricature that captures the essence of that character. When we get something that we really like, we send that back to the filmmakers and we get their feedback,” says Bunker. “In a movie like ‘Zootopia’ we haven’t seen that film before because it’s not made yet, so we have to depend on them [the Disney animators] to share with us what the personality is and how that character moves and how that character may pose for the figure. We’re very dependent on them to guide us.”

When they get a look down – Bunker says they can go back and forth awhile going over designs – concept artists start creating 2D concepts of what Nick and Judy will look like. Afterwards, that concept is sent to 3D modelers who sculpt the characters.

judy nick sculptures infinity
Sculptures of Judy and Nick shared with Tech Insider. Sketches for the figurines surround them.Courtesy Disney Infinity
judy nick disney infinity sculptures.JPG

Disney infinity characters

Sculptures of Judy and Nick shared with Tech Insider.Courtesy Disney Infinity

A giant Judy sculpture stands in the background.Disney Infinity
“When the first iteration is done they hand it back to the 2D artist who will do paint overs and give directions on what might make that look better,” says Bunker. “They just collaborate back and forth until they get a model that they feel very confident in.”

Afterwards, the model is sent to the animators to make sure the character moves in the game the same way it does in the film.

“At that point, that’s when we start working on the poses for the figure,” says Bunker.

They take the animated character – a rig model -and start putting Nick and Judy in different poses which are shared with Byron and Moore to find the right toy pose for each character.

“Our goal is to create a pose that only that character would look right being in,” Bunker says of working with the two. “Once we’ve found that pose we basically have to start the model completely over and we have to sculpt that figure in that pose.”

After all of that is approved, the models are then sent off to the factories which are manufactured and shipped from China.

Here’s a look at both characters through their various stages.

Disney infinity characters Rabbit

Disney infinity characters Foxnick zootopia concept art
Disney shared the above concept art for Nick (above) and Judy (below) with Tech Insider. Courtesy Disney Infinity
judy zootopia concept art
Courtesy Disney Infinity
Bunker says each one of these steps takes about a week, but sometimes they’ll receive feedback and certain steps will take longer than others.

“I don’t resent that time at all,” he says. “That’s what makes the character right. If we’re making the filmmaker happy, then we’re clearly going to make the fans of that character happy.”

Everything doesn’t always go off without a hitch, either. One of the biggest hurdles to overcome while making the “Zootopia” characters was Judy’s rabbit ears.

“The way the plastic is injected into a mold, the mold has to split in two and then the plastic has to be able to pull out of it. At the angle that Judy’s ears were it wasn’t working well pulling it out of the mold,” Bunker explained. “The factory was telling us that we’d have to trim the ears facing straight forward in order to make it work. And we were like ‘Oh man, we can’t do that. It won’t look right.'”

Disney infinity rabbit
It took a lot of work to get Judy’s ears just right for her “Infinity” character.Kirsten Acuna/Tech Insider
In order to make it work they tried several different fixes including trying to make the ears separate from the head before resolving the issue.

“Some of the options were actually cutting her ears off the head and inserting them back,” said Bunker of figuring out the right way to get the Judy toys produced. “We eventually got to a combination of this one plastic with just the right angle of the ears to allow it to pull out. It turned out really good.”

Other subtle details on the characters can easily be missed if you’re just picking one of the figures off a store shelf to buy for a child. The team embossed a Hawaiian print onto Nick’s shirt instead of simply painting it on.

“Typically, toys will do all the detail with deco and with paint, but our style is more geometry based. I really like how that turned out,” he said.

The designs on Nick’s Hawaiian shirt aren’t painted on, they’re embossed.Kirsten Acuna/Tech Insider
While the figurines for “Zootopia” are in production, Bunker is also overseeing production on many different characters across live-action films and animated pictures through work with independent game developers like Ninja Theory and Sumo Digital.

“I spent 20 years making virtual characters in games and I just started working on toys in the last three years,” says Bunker. “It’s crazy how I look at toys now. There’s a lot that goes into them.”

Kirsten Acuna/Tech Insider
The Judy and Nick “Disney Infinity” toys will be in stores March 1.

The original version of this article can be read at Business Insider.

Disney infinity characters

Disney Infinity 4.0 and future plans (before it was cancelled)

For Disney Infinity fans who are still getting over the recent news that Disney Infinity has been cancelled, you may have been wondering what the plans were for Disney Infinity’s future and Disney Infinity 4.0.

Patrick Klepek at Kotaku was able to get a hint at some of these epic plans from anonymous sources and they sounded truly amazing.

Developers were planning numerous new level packs, including one based on Rogue One: A Star Wars Story movie, as well as a new line of 12-inch figures.

There were also plans for a 2017 release of Disney Infinity 4.0, complete with a long-awaited story mode that would have brought together the adventures of characters from the series Star Wars, Marvel and Disney universes.

Here’s a brief overview of what was to come of Disney Infinity over the course of 2016 and 2017.

Rogue One Play Set

In the months following the release of Alice in Wonderland (May) and Finding Dory (June) which are still being released, we were going to see a variety of different level packs including one for the Star Wars Rogue One movie which would of no doubt been released at a similar time as the movie, so December 2016.

 



Developers were planning numerous new level packs, including one based on this fall’s Rogue One: A Star Wars Story movie
Moana Play Set.

As well as Rogue One, Studio Gobo was working on a Moana Play Set.

New 12″ Figures!
I would have loved to see how these turned out, hopefully, someone will leak or just officially show us the photos, development and perhaps a video of what these figures would have looked like.

This new line of figures would have included some of the best selling figures such as:
Buzz Lightyear
Darth Vader
Elsa
Hulk
Hulkbuster
Jack Skellington and more.
They would have retailed for $45 and would have included additional features in the game as well as psychically lighting up!

In 2017, we would have seen:

Toy Box Story Mode

Also here would have been some depth to the Toy Box that existed without the need of building it yourself. You would have been able to play your favorite characters in world’s unbeknown to them.

New Play Sets for…

Guardians of the Galaxy 2
Honestly, I was most excited about this (and Pirates of the Caribbean) as I had SO much fun playing the Guardians of the Galaxy Play Set and of course the movie is awesome, the characters are awesome so it would have just been – AMAZING!

Pirates of the Caribbean – Dead Men Tell No Tales
One of my favorite Disney franchises, this would have been really cool!

Thor Ragnarok
Again, this would have been awesome and I wish it had gone ahead.

As well as new Play Sets for:

Coco
Cars 3
Star Wars VIII

So 2017 would have been a jam-packed year full of incredible infinity news!

Disney Infinity 3.0 cancelled

The official press release is copied below.

By now you may have heard the news that we have made the difficult decision to discontinue production of Disney Infinity. From the beginning, Disney Infinity was built for you—our fans—and I wanted to take a moment to thank you not just for your support over the years, but for creating a community that made Disney Infinity more than just a game.

Our goal for Disney Infinity was to bring the best of Disney storytelling to life in homes around the world, and with your support we accomplished that. We hope you had as much fun playing the game as we had making it.

So what’s next for Disney Infinity? We have two final retail releases coming, including three new characters from Alice Through the Looking Glass later this month, and the Finding Dory Play Set launching in June.

And as we turn to the next chapter in our story, I want to thank everyone who helped bring Disney Infinity to life, particularly Disney’s Glendale-based production and publishing teams, our external development partners, and of course the incredible Avalanche team for their tireless dedication to this project.

But most of all, I want to again thank you for making Disney Infinity a part of your lives—and for adding to the Disney legacy by being a part of this community.
Bob Iger, CEO of Disney added the following statement via Game Informer:

On Disney’s earnings call this afternoon, chairman and CEO Bob Iger explained more about the company’s decision to close down Infinity production. “We thought we had a really good opportunity to launch our own product in that space, “Iger said. “I realize it was console space, but it was also essentially– a large component of it was the toys-to-life, they call it toys-to-life business. In fact we did quite well with the first iteration of it, and we did okay with the second iteration. But that business is a changing business and we did not have enough confidence in the business in terms of it being stable enough to stay in it from a self-publishing perspective.

Iger reinforced the financial earnings report that attributed much of the write-down to lingering Infinity inventory. “You know that you take on substantially more risk, particularly when it comes to manufacturing and managing the inventory, the toy inventory, of that business,” he said. “In fact, as Christine noted, a good part of the write-off that we just announced comes from having to write off that inventory that we took responsibility for when we went into the publishing business. We just feel that it’s a changing space and that we’re just better off at managing the risk that that business delivers by licensing instead of publishing. It’s just that simple. We actually made a good product. I give the developer a lot of credit for the product that they made. It was extremely well-received. But we knew going in that there would be a lot of risk with this product and the fact that we did so well initially gave us the confidence to continue with it. The truth of the matter is that the risks that we saw at the beginning when we started this caught up with us.”
Whilst this is massively saddening for Disney Infinity fans and the entire community, we’re starting to discuss what this means for the future of Disney and all of it’s IPs in regards to gaming.

James Pitaro, Walt Disney’s chairman added the following statement when speaking with Wired.com:

“After a thorough evaluation, we have modified our approach to console gaming and will transition exclusively to a licensing model. This shift in strategy means we will cease production of Disney Infinity, where the lack of growth in the toys-to-life market, coupled with high development costs, has created a challenging business model.”

About Disney Infinity

Disney infinity box

Disney Infinity was an action-adventure sandbox video game developed by Avalanche Software and published by Disney Interactive Studios. It was announced on January 15, 2013 and developed for approximately $100 million.

The game uses collectible figurines that are then synchronized with the game, unlocking characters from Disney and Pixar properties that interact and go on adventures.

The game was released for Xbox 360, PlayStation 3, Wii, Wii U, and Nintendo 3DS in August 2013. A PC version of Toy Box was also released on November 14, 2013.

The second edition, Disney Infinity: Marvel Super Heroes, was released on September 23, 2014. The third edition, Disney Infinity 3.0, was released on August 30, 2015, and introduced support for the Apple TV.



On May 10, 2016, Disney announced on the Disney Interactive website that they were discontinuing production, with three characters from Alice Through the Looking Glass and a Finding Dory playset being the last releases for the platform.

Game play

Disney Infinity is an action-adventure game with physical toys, open world creation, and story-driven game-play. Characters, playsets, and other features are brought into the game using figurines and discs with the included Infinity Base. With the exception of non-humanoid characters, such as those from the Cars series, each character has a double jump and a default set of attacks, as well as an ability unique to each figure. For example, Sulley and Jack Skellington can roar to scare others while Violet and Randy can turn invisible. There were two main modes in this game: Play Set and Toy Box. Each playset is essentially a self-contained world with its own gameplay, based on a specific film or series with recognizable characters and storylines. In play set mode, you could earn items, tools, and characters to use in Toy Box mode. Characters from one world cannot enter into another world, but players can put any characters together in Toy Box mode. Toy Box is a sandbox mode that players can fully customize and explore, and you earn items, tools, and characters to customize and explore from play sets.

Play Set Mode

There are a number of playsets available, which are accessed via placing the relevant playset piece onto the Infinity Base. Some examples include Pirates of the Caribbean, Monsters University, The Incredibles, Cars, The Lone Ranger, and Toy Story. These playsets had their own unique campaign, which could be played with up to two players. However, all characters from a specific franchise can only play in their respective playset (for example, Mr. Incredible can’t be used in the Pirates of the Caribbean playset), meaning two figures from the same series are required to play a play-set in split-screen multiplayer. Playing through play set unlocks objects and vehicles that could be used in the Toy Box mode.

Toy Box mode

Toy Box mode allows players to create their own game in an open-world arena. Players can mix and match everything that is unlocked within each of the play-sets including characters, weapons and gadgets. By unlocking new content in the Disney Infinity play-sets, players are able to build their own worlds and essentially create their own game. There are various “adventures” in this mode, which help teach the player how to use the mode’s tools. Players can also earn “spins” by playing through playsets or leveling up their characters, which can be used to unlock additional items. The mode supports online multiplayer, in which players can play around with items that only the other player has, albeit only during that session.

A portable Toy Box became available in late 2013, exclusively for the iPad. A version of the Toy Box is also available for Windows PC. These versions of the Toy Box utilize the web codes included with each Disney Infinity character.

Characters playable only in the Toy Box include Sorcerer’s Apprentice Mickey Mouse, Jack Skellington, Rapunzel, Anna, Elsa, Wreck-It Ralph, Vanellope, Phineas and Agent P.

Physical elements
The Starter Pack edition of the game is bundled with three figurines and an Infinity Base. The Infinity Base has two round spots to place figurines, and a hexagonal spot to place world discs. When the figurines are placed on the Infinity Base, the characters are imported into the game, while world discs unlock Play Sets.

Power Discs are discs that can be placed on the Infinity Base along with their characters to add new elements to the game. Players can use up to three environment enhancements (Hexagonal Power Discs) that can only be used in the toy box mode and up to two character enhancements (Circular Power Discs) per character. The environment enhancements can alter the terrain, change the background “sky,” add new vehicles or add new weapons. The character enhancements will alter things about the character such as damage done, replenish health, allow for faster experience gain for leveling and so on. One Power Disc is included with the Starter Pack while additional discs are sold in blind bags each containing two discs.

Alternate versions
Following a delay, the PC version of Disney Infinity was released on November 14, 2013. This version was available free of charge and could be downloaded from the official Disney Infinity website. It originally contained only the game’s Toy Box mode, similar to the iPad version. However, a patch was released on February 28, 2014 that added in all six Play Sets, putting it on par with the console versions. The game featured several changes from the console version, however. The game did not support the Infinity Base. Instead, characters were unlocked either by purchasing them from the Disney Infinity website (at a discounted rate, due to the lack of a physical figurine) or by redeeming a web code card included with the physical figurines. Since Power Discs do not come with web codes, they had to be purchased from the PC Shop. The game also did not support multiplayer, though players could link up with the console version to share Toy Boxes between the two versions.

Due to the space limitations of the Wii platform, some design decisions had to be made in the game. The gameplay does not have online play or multiplayer in Playsets, but there is multiplayer in Toy Box. That means that there are smaller playset worlds and no downloadable or shareable toy box worlds. Toy Box has six different worlds, each with different toys and tools. On August 21, 2014, the Disney Infinity software was released as a free download for the North American Wii U eShop, for the convenience of upgrading to the superior Wii U version for players who originally own the Wii Starter Pack, although the Wii version is backwards-compatible on Wii U. The game’s subsequent sequels were not available for Wii.

Different from the console and PC versions, the Nintendo 3DS version of the game is a party game, in which up to four players play on various themed game boards and participate in various minigames. The Toy Box mode can be used to create new game boards. This version uses its own Infinity Base, which has only one character slot compared to the console version, and connects to the 3DS wirelessly.

Characters

The following is a list of character figurines that were released for Disney Infinity. The starter pack, which included the game and Infinity Base, contained figures for Sulley (Joel McCrary), Captain Jack Sparrow (Jared Butler), and Mr. Incredible (Craig T. Nelson), and three playsets based on Monsters University, Pirates of the Caribbean, and The Incredibles. Additional figures and playsets were sold in special packs, whilst certain figures were sold separately.